How It's Made

We create journeys that GO BEYOND reality,

physically transporting people to vast new worlds full of enchantment and invigorating play. Here’s how we will bring these worlds to life:

Photoreal lab interior: a large holographic human-anatomy display at left, exam tables and microscopes, a lit central walkway, and suited figures at the rear.
Concept render
Blueprint of the science lab: an anatomy scan panel labelled Bio-Analysis Unit 4 at left, a central containment chamber, and suited figures at right.
Annotated blueprint

Concept render — Photoreal lab interior: a large holographic human-anatomy display at left, exam tables and microscopes, a lit central walkway, and suited figures at the rear.

Annotated blueprint — Blueprint of the science lab: an anatomy scan panel labelled Bio-Analysis Unit 4 at left, a central containment chamber, and suited figures at right.

01The physical world

Physical Environments

Every physical environment inside the Beyondarium is designed with the same level of quality and artistry found in the world's most celebrated themed destinations. These are fully realized storyscapes where every inch is built for exploration and interaction.

Two guests on the hull of the ship Inferno look up at a vast cratered moon, a capital ship, and a fighter streaking across a starfield.
Concept render
Blueprint of the Hub: a huge domed media screen curves overhead above the Inferno ship staged on a physical show set, with two people for scale.
Annotated blueprint

Concept render — Two guests on the hull of the ship Inferno look up at a vast cratered moon, a capital ship, and a fighter streaking across a starfield.

Annotated blueprint — Blueprint of the Hub: a huge domed media screen curves overhead above the Inferno ship staged on a physical show set, with two people for scale.

02The living layer

A Living Universe

Those same physical environments coexist with a living, digital universe. What can be seen in the sky or off in the distance isn’t a pre-recorded animation, it’s a “window” into an active virtual world filled with other visitors and non-playable characters (NPCs).

Photoreal jump-ship cockpit: five people at control stations in blue seats with orange accent lighting, large windows onto a planet and nebula.
Concept render
Blueprint of the simulator ride: a cockpit pod on a hydraulic motion platform in front of a curved wraparound media screen, a figure seated inside.
Annotated blueprint

Concept render — Photoreal jump-ship cockpit: five people at control stations in blue seats with orange accent lighting, large windows onto a planet and nebula.

Annotated blueprint — Blueprint of the simulator ride: a cockpit pod on a hydraulic motion platform in front of a curved wraparound media screen, a figure seated inside.

03Freedom to roam

Vehicles

Vehicles make the digital universe fully explorable and feel like a natural extension of the physical environments. More than just an attraction, vehicles give guests the freedom to travel from one physical environment to another.

04Your personal key

Wearable Guide

Wearable guides act as a personal key to the world. Choose an experience, engage with NPCs, and interact with the environment.

There is no feeling of standing in line and waiting. The wearable manages the experience so guests can continue their journey and arrive exactly where they want to be, at exactly the right time.

No aimless wandering or forced experiences — guests receive timely recommendations that are tailored to their preferences, whether that’s casual mini-games, story-driven adventure, or open-ended exploration.

The Wearable

  1. The Wearable. Photoreal wrist wearable: a finger taps a glowing blue vehicle-select screen, a sci-fi corridor behind.
  2. Request a VehicleWearable Guide · Touch Screen. Blueprint of the wearable: a finger selects a ship on a Request a Vehicle screen (Scout Class, Jump Ship, Freighter, Shuttle).. Screen reads: Request a Vehicle — Scout Class, Jump Ship, Freighter, Shuttle.
  3. Selection ConfirmedReal-time Communication. Blueprint of the wearable showing a Selection Confirmed screen.. Screen reads: Selection Confirmed. Preparing your vehicle now. We will notify you when it’s ready.
  4. Your Vehicle Is ReadyJust-in-Time Guidance. Blueprint of the wearable showing a Your Vehicle Is Ready screen with Let’s Go and Cancel.. Screen reads: Your Vehicle Is Ready. Pre-flight checks complete. Report to Launch Bay 3 and prepare for departure.
  5. Turret Station AvailableJust-in-Time Guidance. Blueprint of the wearable showing a Turret Station Available prompt with Let’s Go and Maybe Later.. Screen reads: Turret Station Available. See how many Mantis you can take down before they destroy what’s left of the Inferno wreckage.
  6. Upgrade Your VehicleJust-in-Time Guidance. Blueprint of the wearable showing an Upgrade Your Vehicle prompt with Let’s Go and Maybe Later.. Screen reads: Upgrade Your Vehicle. You need to increase your vehicle’s speed if you have any hope of getting past the patrolling Marauders. I can guide you.
  7. New Location DiscoveredJust-in-Time Guidance. Blueprint of the wearable showing a New Location Discovered prompt with Let’s Go and Maybe Later.. Screen reads: New Location Discovered. Other Riftwalkers are reporting strange activity nearby in the Crystal Caverns.

Powered by intelligent technology that orchestrates flow, adjusts difficulty, and eliminates traditional wait times, we deliver continuous, responsive experiences that engage both mind and body—creating a new form of entertainment where story, play, and immersion exist as one.

The journey is just beginning

Now that you know how it's made, we're inviting you to create it with us.

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